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AI Insights · Timothy · October 2022

Top 5 Snake Games on Android in Colombia: Q3 2022 Performance

Explore the performance metrics of the top 5 Snake games on Android in Colombia during Q3 2022, including trends in downloads, revenue, and active users.

Top 5 Snake Games on Android in Colombia: Q3 2022 Performance

During the third quarter of 2022, the top 5 Snake games on the Android platform in Colombia showed varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at these metrics.

Snake.io - Fun Snake .io Games experienced fluctuations in its weekly downloads, starting at around 36K in late June and peaking at 52.9K in early August before gradually declining to 19.1K by the end of September. The game's weekly revenue was relatively modest, with a high of approximately $13 in late July. Active users saw a peak of 275.7K in early August but declined to 177.4K by the end of September.

Snake Lite - Snake Game saw a consistent increase in weekly downloads, starting from 5.9K in late June and reaching 22K by the end of September. The revenue for this game was minimal, peaking at about $3 in early August. Active users rose significantly from 21.9K in late June to a high of 48.1K by the end of September.

slither.io had a more stable performance in terms of downloads, with numbers ranging from 19.6K in late June to 6.2K by the end of September. Revenue for this game was minimal, with a peak of $3 in early September. Weekly active users started at 176.8K in late June and decreased to 98.9K by the end of the quarter.

Worms Zone .io - Hungry Snake showed a steady increase in weekly downloads, starting at 4.6K in late June and peaking at 5.9K in late August before settling at 2.7K by the end of September. Weekly revenue was highest at around $15 in mid-September. Active users ranged from 82.6K in late June to a high of 90.4K in late August, before declining to 75.8K by the end of September.

Snake Arena: Snake Game 3D had a mixed performance, with weekly downloads starting at 4.7K in late June, peaking at 9.6K in early September, and then dropping to 1.9K by the end of the quarter. Revenue for this game was negligible. Active users increased from 11.9K in late June to a peak of 19.6K in early September before declining to 9.6K by the end of the quarter.

For more detailed insights into the performance of these and other apps, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022